Viking Vengeance

Defense Points, reinforcing and Governor Gear.

Events VV

This page does not explain the event. It is a short list of the things that decide your Defense Points, so you finish ahead of everyone who has not read it. For the wave structure, the reward tables and the ranking tiers, read the official guide about Viking Vengeance first.

The short version: twenty waves of Vikings hit the alliance across two invasions every fortnight, over roughly 40 minutes. You score for waves your town survives and for Vikings killed in your city — no matter who killed them.

Getting In

Do

  • Ask an R4+ officer to start it — only they can, and they set the time
  • Join from Town Center 7 upwards — that is the whole requirement

Don't

  • Don't switch alliances mid-event — it clears your points and forfeits rewards

Wave Timing

Do

  • Cover the HQ at stages 10 and 20 — those two target it directly
  • Stay online: stages 7 and 14 only attack members who are online
  • Put your strongest hero in the Guard Station for the HQ waves

Don't

  • Don't log off early — alliance lists also flag stage 4 or 17, so cover the lot

Your Own Town

Do

  • Empty your town and let reinforcers hold it — you score the kills either way
  • Kill at least 50% of an attacking wave to count it as defended

Don't

  • Don't heal mid-event — your troops march home and your defenders lose the credit
  • Don't give up after two defeats — Vikings stop coming, but reinforcing still scores

Reinforcing

Do

  • Split your troops across every march you have — three marches, three different partners
  • Send infantry first — they hold the line and carry the point credit
  • Pair with someone of similar power and exchange reinforcements both ways

Don't

  • Don't expect full credit away from home — kills defending others score 50%
  • Don't worry about taking points from the player you defend — you take none

What It Pays

Do

  • Treat this as the gear event — Satin and Gilded Threads are the prize
  • Push personal rank: #1 pays up to 150 Gilded Threads

Don't

  • Don't skip it as "just a defence event" — the gear buffs every march you send

What is checked and what is not. Stages 10 and 20 hitting the HQ, stages 7 and 14 being online-only, and healing costing your defenders their score are all confirmed. Alliance chat also lists stage 4 as online-only where the sources say stage 17 — treat 4, 7, 14 and 17 as live until you have watched a run. The ~40 minute duration, the Chief Gear unlock at level 22, and naming Reaper, Lego or SF as HQ captain are alliance guidance we could not confirm; the sources say only "your strongest hero".

Rules taken from Lordrush Hub and the Kingshot wiki covering the same event in Century Games' sister title — verify against the in-game event notice before the alliance plans around it.

This guide is a courtesy of the player Bizzik (alliance KOS from Empire #24).

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