Alliance Mobilization scores missions rather than fights: every member's points feed one alliance total, and that total decides promotion or demotion between leagues.
Event Rules
- Event Period: a new Alliance Mobilization season begins every fortnight.
- Participation Requirement: Governors need Town Center Lv.10+ in an alliance with 15+ members to access the event page.
- Obtaining Points: all member points via event missions count as Alliance Points, belonging to the alliance as of event start — switching alliances forfeits participation rights for the current season.
- Refreshing Missions: Governors can refresh their own unaccepted personal missions; R4+ members can refresh public missions.
- Abandoning Missions: abandoning an accepted mission uses up that attempt.
League Overview
- Tiers (lowest to highest): Rookie → Junior → Senior → Elite → Legendary.
- Starting tier: first-time participants start in Rookie League.
- Promotion: alliances reaching their tier's Level 8 milestone and placing top 3 in their tier advance to a higher tier.
- Demotion: alliances ranked in the bottom 3 of their tier get demoted next season — Rookie is the floor and cannot demote further.
Practical Notes
Do
- Track alliance rank position each season — bottom 3 risk demotion.
- Coordinate R4+ officers to refresh public missions for better point options.
Don't
- Don't switch alliances mid-season if you want to keep participation rights.
- Don't abandon an accepted mission casually — it burns an attempt permanently.
Rules transcribed directly from in-game Alliance Mobilization event text — verify against current in-game notice if server rules have been updated.