Alliance Mobilization

Season rules, league tiers and promotion.

Events AM

Alliance Mobilization scores missions rather than fights: every member's points feed one alliance total, and that total decides promotion or demotion between leagues.

Event Rules

  • Event Period: a new Alliance Mobilization season begins every fortnight.
  • Participation Requirement: Governors need Town Center Lv.10+ in an alliance with 15+ members to access the event page.
  • Obtaining Points: all member points via event missions count as Alliance Points, belonging to the alliance as of event start — switching alliances forfeits participation rights for the current season.
  • Refreshing Missions: Governors can refresh their own unaccepted personal missions; R4+ members can refresh public missions.
  • Abandoning Missions: abandoning an accepted mission uses up that attempt.

League Overview

  • Tiers (lowest to highest): Rookie → Junior → Senior → Elite → Legendary.
  • Starting tier: first-time participants start in Rookie League.
  • Promotion: alliances reaching their tier's Level 8 milestone and placing top 3 in their tier advance to a higher tier.
  • Demotion: alliances ranked in the bottom 3 of their tier get demoted next season — Rookie is the floor and cannot demote further.

Practical Notes

Do

  • Track alliance rank position each season — bottom 3 risk demotion.
  • Coordinate R4+ officers to refresh public missions for better point options.

Don't

  • Don't switch alliances mid-season if you want to keep participation rights.
  • Don't abandon an accepted mission casually — it burns an attempt permanently.

Rules transcribed directly from in-game Alliance Mobilization event text — verify against current in-game notice if server rules have been updated.

This guide is a courtesy of the player Bizzik (alliance KOS from Empire #24).

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